Fable The Lost Chapters Disc 1 Download UPDATED

Fable The Lost Chapters Disc 1 Download

Fable: The Lost Capacity

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a game by Microsoft
Platforms: XBox, PC
Editor Rating: vii/10, based on 1 review, four reviews are shown
User Rating: 6.ane/10 - 18 votes
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  • Game review
  • Fable: The Lost Chapters Download Downloads
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Allow'south Get this out of the manner immediately - Fable: The Lost Chapters isn't going to exist a simple port of the Xbox version. Don't forget, Legend was originally envisaged as a PC title, and it's looking like this might well exist the edition that Peter Molyneux and his Lionhead cohorts were planning on making all along. It's around a third bigger, for starters. Sure, Xbox owners are currently turning equally green as the light emanating from their console, simply c'est la vie. You lot got it a full yr before PC gamers, fellas, and now it's our plough for a treat.

If you're unfamiliar with Fable, it'due south a combat-heavy action RPG with one hell of a hook: you start off as a child, and tin can live your in-game life - right upwards to old age - pretty much how you see Ifit. Whatever deportment y'all choose to have will slowly warp your grapheme'southward appearance and the way in which other characters react to him; it's kind of like Fallout meets Blackness & White with a dash of Knights Of The Old Democracy.

I Put A Spell On You lot

The Lost Chapters is the Xbox version plus a heap of added content. There are more missions to be undertaken, more than regions to explore, more than spells to fling around and more people to meet. Or kill, if you want - like we said, exactly how you play the game is up to you. New enemies like the Water ice Troll (big, white and made, funnily enough, of water ice) and Summoner (nasty uber-mage who does a natty line in electric balls) as well make their debut.

Both these baddies wait fantastic in action, and much of this is down to the revamped graphics engine powering the game'due south visuals: loftier-resolution textures, improved describe altitude and bumpmapping on characters all come courtesy of Fable'due south move to the PC.

Also getting an overhaul is the command arrangement. Nosotros all know that what works for a gamepad probably won't work for a keyboard and mouse, and Lionhead is particularly cracking on making gainsay feel correct for PC gamers. Sword and bow controls will be assigned to your right hand and spell control to your left. This ways that y'all can hack a couple of times, so immediately loose off a fireball or put up a magical shield.

Everybody Dance Now

You tin also expect to see lots in the mode of what Lionhead calls fun' content: stuff that doesn't really affect the plot, just simply makes Legend more enjoyable to play. You can import images to tattoo upon your character's body, make a photo journal that can be displayed online and prance around like a flamenco dancer. Lionhead is currently polishing the game like mad, and the version we saw looked tantalisingly shut to completion. We'll presently know if Molyneux'southward mob can evangelize the definitive Legend it'due south been promising all along.

Download Legend: The Lost Chapters

XBox

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows seven/2000/Vista/WinXP

PC

Organisation requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP

Game Reviews

I'yard Stood In the middle of the local boondocks, looking for something to exercise. On a curious whim, I remove all of my clothes. I'k sporting a fix of Union Jack Y-fronts. Spying a nearby crate, I smash it open. A sudden holler goes up from behind me: "I saw that! That's naughty! As I plow effectually, a small brat is running total-pelt for the nearest guard. An unlucky chicken feels my annoyance every bit I kick it across the square. Still nearly naked as the guards virtually, I flip the finger at them and make a mad dash for the other end of town with my entourage in tow. Imaginary Benny Hill music plays in my head. The guards finally take hold of me, take all my coin in fines and dump me outside of town in nothing but my patriotic kecks. A nearby guard calls me "arseface. I fart and laugh to myself.

Welcome, ladies and gentleman to the globe of Fable. A world in which the traditional trappings of a fantasy RPG (swords, spells, stats - bank check) collide head-on with the phenomenon of cause and effect pregnant that pretty much every activity y'all accept will have some result in game, from your selection of haircut to whose blood you lot decide to spill. It's a simple concept, just one that's carried off with great aplomb, allowing you to play either the godly hero who gains power and respect through helping out the locals, or the dastardly anti-hero who steals everything that'south not nailed down, beats up small children and throws a 'kiss my arse' gesture to anyone pot afraid to await.

Looking Skilful

Lionhead has ever been ane to endeavour something a bit new and Legend's no different, starting y'all off as a wee nipper and taking you all the way through your grapheme'south life, right through to the pension and But For Men' at the end. Over time, your actions volition starting time to impact upon your graphic symbol'due south appearance. Savour picking fights and stealing stuff? Then picket as your character's skin turns pale, horns offset to protrude from your forehead and flies gather effectually your napper. Prefer helping out the locals? Then your skin will get-go to glow, yous'll get a halo and faint collywobbles will encircle you. This is merely the get-go likewise, with tattoos and unlike hair, moustache and beard styles all on offering to help you customise your ultimate bad-donkey/goody-ii-shoes manner.

Seek It Out

While the story progresses through the completion of the main missions, there's tons of extra content to exist constitute too: fist-fighting, grave-digging, property evolution, card games and getting drunk to name a few. Of course, yous could simply get pissed down your local, come up dwelling, throw upward and badger your partner for sex. Just like real life really.

Everything looks pretty tasty too running through the upgraded graphics engine and Lionhead's seen right to not merely give the graphics a swift kicking upwards the arse, simply also extend the improvements to new spells, expressions, missions, regions and more than.

These aren't just crappy tacked-on extras either - an in-game brothel (where you can choose to human being-whore yourself out for extra moolah) and a massive extra department based after the end of the original are just some of the fantastic extensions to the tale.

One of Fable's nigh refreshing facets is its attempt to tell an RPG tale in a lighter and more humorous style than normal. Its use of strong British accents, baroque side quests (magic mushrooms anybody?) and a liberal sprinkling of humour throughout may not be to everyone's tastes, simply it does make for an experience that's far from slow.

Having so far sung its praises, we should mention the drawbacks as well. If yous play games just for the claiming, you'll be disappointed - Legend's not set to tax either your grey matter or your fingertips (although the 'lost capacity' at the end definitely provides much more than of a task). Likewise, despite having the extra 3rd, information technology's all the same a tad on the short side for an RPG. Morrowind'southward endless expanses this definitely is not.

Legend may not have reached the lofty heights of Molyneux's original vision, merely the issue is nevertheless a hugely amusing and entertaining waylo fritter away the hours. If yous're looking for a highly polished RPG in which to exorcise your inner demons (and kick defenceless farmyard animals), Fable tells the right story.

Developer's Commentary

It's Always a pleasure to conversation with Lionhead, so this month we were delighted to gather with Guildford's finest evolution house to hear the alpine tale behind Fable: The Lost Chapters, ane of the studio's most hilarious and bumpkin creations. We put on our robes and wizard hats to take council with brothers Dene Carter (designer, left) and Simon Carter (lead coder, right), the minds behind all the brothels, phallic hedges and chicken football of Albion...

Apprehensive Beginnings

Dene: "When Simon and I were kids, we were kicking around the thought of something we called 'The Game'. This was going to be an RPG where you could do pretty much anything yous wanted in the entire world, including taming your own horses and mixing your own potions from everything. In brusk, it was just ridiculous. Simon: And very, very dull!-"

Dene: "Imagine Morrowind, simply multiply the dullness by an ultralarge cistron. It wasn't on any specific platform, the idea was just 'The Game' in our heads and it kept moving onto any platform we were on next. 'Wow, 256k of memory! That'll be perfect'!"

Crazy Ideas

Dene: 'In that location were frankly buckets of really stupid ideas nosotros had throughout the evolution of Fable-, things like chicken-kicking competitions and brothels. The overnice thing with Fable is it's the sort of game where, when you have an idea or when yous recall about something in the normal, everyday earth that strikes y'all as a scrap ridiculous, you tin think, 'I wonder what that would be like in Albion?' And so anything from, 'What would a games magazine be similar in Albion?', to, "What would it be similar to keep a historical bout in Albion?' That's why yous have all these very baroque, almost recognisable characters - Jack Sparrow in our original arena, for case."

The West Country

Dene: (In a stern vocalization) "We'd like to experience that Fable has a very deep, philosophical message. It's really ripping the piss out of the culture of celebrity profoundly. We actually liked the thought that these heroes were frankly, stupidly blown-up, horrible characters y'all'd find in Hello!, and all the people would pander and cater to them, and handclapping their stupid hands with glee every fourth dimension they did anything: 'Oh look, it's a hero wiping his nose!' This is actually ripe to rip the piss out of. Simon: "We were watching a lot of Big Brother" Dene: "We were trying to differentiate the accents so that the state yokels were very obviously overt state yokels. So we took the most strong, unpleasantly horrible regional state accents we could and blew them out of all proportion, and then you really knew who you were supposed to care nearly and who was a clapping monkey. They were all caricatures intentionally though, so if ever I visit Northumberland, for case, I hope there's not a gang of pissed off people gathered outside my hotel..."

Phallic Bushes

Simon: "I think if yon were to inquire our artists, the bit they were most pleased they (jot away with was the topiary cocks." Dene: lf you were to hang around the gild in the northern office of Bowerstone, yous'd have all these bushes which arc very strangely phallically sliaped, and we just realised this fairly close to the end. Basically, it was late and they were a chip pissed off that they were working belatedly, so they decided to brand things sha|)ed out of penises".

Simon: "Yep, I call up they're actually in the north part of Bowerstone. But if yous asked them on some other day, they'd only say that it was in fact a complete accident and in that location's nothing even remotely phallic near the shape of those bushes."

Human being Love

Dene: "We were trying to be extremely politically correct with Fable, in that nosotros were very proud of being 1 of the get-go games where you could take a gay relationship. By default, the code was plainly politically correct in that you could get married to anybody and have sex in the game. So nosotros then went downward the road of thinking that if you're a human being and in that location are sexual activity scenes where you can have sex with your wife, so there should exist sexual activity scenes where y'all can take sex with your hubby as well.

"However, when we recorded the sexual practice scene betwixt 2 men it was embarrassing and truly atrocious - everybody was shocked and appalled by this really desperately judged, Carry On-style gay sexual practice scene; it was only insulting. So we dropped information technology without a 2d thought."

The Brothel

Simon: "Originally, we thought we'd but put about three or four days into it so Adam - one of our brilliant artists - came back and had completely made over the brothel. The fabric that'due south in at that place at the moment is this obvious porn-palace kind of await - in fact, we originally had a flashing sign that had 'GIRLS! GIRLS! GIRLS!' outside. Then, when it came to scripters, they put a like level of love and respect into it. We originally had them as generic GM-style brothel women; characterless, with standard lines for all of their interactions. Then nosotros ended up with a 75-page script, and I thought 'My god, y'all've given these characters more than background than whatever of the heroes'!'' Dene: "I think the original idea for the brothel was from Peter (Molyneux). At the finish of Dungeon Keeper, Peter also came up with the idea of having a brothel in ane of the expansion packs, then I retrieve at the end of Blackness & White he had this remarkable thought of having a brothel in Blackness & White. So I think that at the terminate of a game, Peter thinks, 'I know what volition make this better - a brothel'!''

The Prison

Dene: "We had many problems with the prison. Nosotros started off with the whole prison outbreak tiling, referencing things like The Count Of Monte Cristo and diverse other bits. It was supposed to be a very nighttime, very serious and very moving part of the game, only we realised that we'd created such a foreign, empty-headed bird of a game that information technology didn't quite work. Every single fourth dimension we tried to get very leaden and moving like: (gravelly voice) 'I've been here now for... Ten whole years," we just started giggling because it'due south just a very giddy game. The whole Vogon verse recital came up during one very late java-fuelled session, where nosotros were desperately trying to think 'if we tin't exercise it seriously, how tin we brand this admittedly ridiculous?' It was more than in a sense of ridicule and the desire to try and undo the situation we'd got ourselves into at that betoken."

The Chicken Chapeau

Dene: "It may exist completely stupid, just I honey the idea that you tin can completely undermine the heroic experience when you play Fable." Simon: "The idea for the craven lid came from Zelda: Ocarina of Time. In that game yous could have the rabbit ears, and in the time-travelling cut-scene information technology was just fantastically funny. So nosotros talked about being able to play the entirety of Legend while wearing a chicken hat; having all these emotive cut-scenes while you've got a big chicken hat on would exist quite funny.

Dene: "Noooooo! Mother! Cluck, cluck! Simon: "People have said that it's almost like Legend was written past Gonzo from The Muppets, because it has this strange obsession with wild foul."

A big hit on the XBox recently, Legend at present makes its debut on the PC with The Lost Chapters. With a load of added features, items, and a level not previously on the XBox version, Fable hopes to brand the transition more successfully than before panel ports have.

First off, I need to stress that while Fable: The Lost Chapters looks like a port, information technology doesn't feel or even play like one. The storyline is the aforementioned as the original: Play the life of a character from early youth to wizened veteran. Each decision you make, bad or skillful, affects the growth and development of your graphic symbol. Choose good, cull evil, or something in between, and your grapheme will develop into whatever you wish to make of him, and with all of the respective auras and characteristics of good and evil avatars. Shades of Black and White? Maybe, but it's still done elegantly in Fable.

Controlling your character is quite piece of cake, since controls match configurations establish in nigh FPS titles. It's only a matter of a few tweaks to the options to get the configuration that suits you lot, and exploring the vast world Fable has to offer is quite easy. That being said, the towns, cities and other areas in Legend are richly drawn and well laid out, much like their historic counterparts. Sound is too well done, though someone needs to work on the voice interim a chip. This is, nevertheless, a weakness many games have had in the recent past.

Rather than talk over as well many of the aforementioned things as before Xbox reviews, let's discuss the new features: the PC version of Fable offers new levels previously unavailable on console, too every bit a host of other items, charms, tattoos and items designed to brand your character unique. Whether this is simply middle candy or a dainty addition to the game is simply a thing of opinion, though this writer leans more toward the latter.

The only complaint I have is that the game tends to be fairly short, easy to consummate rather rapidly. Nevertheless, with the many variations and options you have to create an original graphic symbol every fourth dimension you play, it does tend to add to the replay value.

All things beingness equal, Fable: The Lost Chapters does something I never thought possible: It brings the excitement and life of an excellent game on the console to the PC, and does it well. Yous can tell the amount of beloved poured into this game, it actually shows. An excellent title for anyone who enjoys adventure games, especially those who like the less linear experience that Legend has to offer.

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